Join Sue Blackman for an in-depth discussion in this video Introducing the game environment, part of Unity 3D: 3.5 Essential Training.
Up until now, we've covered the basics of creating an environment. Next, we are going to create a new project that, with the help of a few extra assets, will become the framework for a game that we'll be creating in this course. So let's start by creating a new project. As we saw earlier, its name will appear in the Configuration dialog and on the title bar of the stand-alone. So let's name it something clever like UnitySampler. File > New Project > Create New Project. And I'm going to browse to the Desktop where I've got my folders. 03-04. And remember in Unity, the folder is the project, so I'm going to right-click and say new folder, and I'm going to name this UnitySampler, and select the folder.
Now for this game, for this project, we are going to need the Character Controller, the Scripts, Skyboxes, and the Tree Creator, and so we we'll create. Creating a nice terrain can take a while, even at the best of times, so I've saved out a Unity package with the terrain already created for you. Let's right-click. Import Package > Custom Package. And in the exercise files folder for this video/Assets, we're going to bring in MainLevel.
I'll click Open and then Import. And when we look in our Project view, we can see that it even has a scene for us. So let's double-click the MainLevel scene. We don't need to save the default. And here is our new scene. It comes with a terrain. And then the next asset we're going to need is some structures.
So right-click again, Import Package > Custom Package, and from the Assets folder again, bring in structures. And click Import again and here it goes. This time we have an imported Assets folder and we are going to bring Structures for Scene into our Hierarchy view.
This adds them to our scene and if we zoom up close, we can see that we've added a building and a few barricades. Our game, because it's really more of a game sampler, may be a bit silly, but it will be more fun than a disjointed set of technique videos. So here is a quick rundown of the project. It starts with three areas in a canyon-like space, a staging area--you can just see it here--a nature area.
The next one will be a dry rocky blasted- looking area with the dog leg so we can eventually hide a sentry system behind it. The next feature will be a stone-face building or compound, which we can see here. And then we've got a deep chasm and finally, a tall peak with a little ledge at the very top. So let's look and see a couple of things that are added to this. I've added a directional light so we can see the shadows.
If you're using Pro and you zoom in, you'll be able to see the dynamic shadows. If you zoom out, you can see they fade out. Besides the trees you've already worked with, we have a new addition in the nature area. It's a tree created with the Tree Creator. We'll cover the Tree Creator later in the series, but we'll make good use of the sample tree that came in with it. In the next video, we'll revisit the first-person controller to make sure that he can get around in our new scene.
Author
Released
7/19/2012- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Building projectiles with JavaScript
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
Duration
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Game Character Creation in Maya
with Chris Reilly2h 58m Intermediate
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Introduction
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Welcome55s
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Unity basics1m 8s
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Using the exercise files1m 29s
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1. Exploring Unity 3D
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Exploring the interface4m 28s
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Organizing your project8m 12s
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Exploring Scene view3m 14s
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Navigating Scene view2m 52s
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Creating objects7m 38s
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Transforming objects8m 16s
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2. Exploring the Terrain Editor
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Painting the topography3m 56s
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Painting trees and forests4m 56s
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Painting detail meshes5m 4s
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Adjusting terrain settings3m 23s
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3. Creating the Environment
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Publishing project settings3m 37s
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4. Introducing Unity Scripting
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Exploring Unity scripting3m 34s
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Using variables11m 46s
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Discovering functions4m 10s
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Looking at function syntax3m 44s
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Printing to the console8m 28s
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Scripting basic functions7m 12s
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Combining transforms5m 27s
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Setting transforms8m 34s
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5. In-Game Scripting
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Raycasting6m 56s
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Building timers7m 8s
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Creating a simple projectile13m 16s
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Refining the projectile5m 32s
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Sending messages3m 38s
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Reacting to messages4m 50s
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Juggling Play and Edit modes7m 33s
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Suppressing input8m 2s
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6. Working with GameObjects and Components
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Creating GameObjects6m 14s
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Understanding components5m 3s
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Using colliders for barriers7m 15s
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Using colliders for triggers4m 28s
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Exploring physics7m 15s
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Making cloth9m 56s
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Working with wind zones7m 50s
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Using an audio source6m 14s
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Creating a sound zone5m 34s
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Adding audio effects6m 31s
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7. Exploring Prefabs
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Creating and reusing prefabs8m 11s
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Using prefabs with arrays5m 28s
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Creating particle systems6m 58s
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Refining particle systems5m 30s
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Combining particle systems7m 10s
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Upgrading weapons6m 15s
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Exploring water effects7m 53s
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8. Using Imported Assets
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Importing static objects12m 36s
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Manipulating textures5m 42s
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Handling multiple materials5m 42s
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Animating UVs8m 27s
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Tracking objects with LookAt5m 45s
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9. Understanding Lighting
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Investigating ambient light2m 21s
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Looking at light types3m 13s
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Exploring shadows5m 23s
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Baking lighting with Beast8m 16s
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Experimenting with Beast7m 42s
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Baking the game scene4m 20s
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Creating lighting effects6m 24s
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Adding a flashlight9m 20s
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10. Keyframing Animation
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Using the Animation view9m 53s
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Animating transparency7m 12s
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Keyframing events6m 28s
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Avoiding keyframing pitfalls5m 27s
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11. Animating Skinned Meshes and Controlling Characters
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Importing skinned meshes9m 42s
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Dynamic parenting6m 44s
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12. Working with Cameras and Layers
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Introducing cameras4m 53s
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Managing multiple levels7m 34s
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13. Creating Game GUIs
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Working with the Unity GUI10m 31s
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Using GUI skins6m 30s
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Introducing fonts and styles5m 56s
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Scripting in-game menus3m 44s
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Hooking up an in-game menu5m 20s
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Creating custom cursors8m 42s
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14. Extra Techniques and Features
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Creating fade transitions5m 34s
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Setting AI pathfinding9m 56s
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Conclusion
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What's next1m 13s
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Video: Introducing the game environment