Join Sue Blackman for an in-depth discussion in this video Importing static objects, part of Unity 3D: 3.5 Essential Training.
We've had a peak at dealing with imported assets in Unity in earlier chapters.…Now let's dig a little deeper and see what goes on with the entire process.…First off, Unity supports files from several popular 3D applications, 3ds Max,…Maya, Blender, Cinema 4D, Cheetah3D, and Modo.…It also reads, .FBX, .DAE, .3DS, .DXF and .OBJ files.…If your application or application's file type is not directly supported,…chances are there's an FBX Exporter out there for it.…
The caveat to the supported file types is that many of the original…applications must be installed and licensed on the computer in order for Unity…to read their files.…Once the file has been saved in the Unity folder, the nice thing is that anytime…you make changes to that file then return to Unity, the changes are automatically updated.…The not so nice thing is that unless you're using a versioning software such as…SVN or Unity's own Asset Server, you won't have any earlier versions to revert…to unless you manually save them somewhere else.…
Unity recommends saving the applications file directly to your Assets folder.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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