Join Michael House for an in-depth discussion in this video How scripts work in Unity, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to discuss the basics of how…scripts and objects relate, and how scripts are used by Unity3d.…Scripts are a very important part of Unity, if…Unity were a real engine, scripts would be the fuel.…Most everything that makes up a scene in Unity is an object.…Objects are basically containers for scripts and components.…We can see the relationship when we select an object and view inspector tab.…Inspector tab shows us all of the components that an object is comprised of.…In Unity, a component is a script that is applied to an object.…
You'll find that it's common to use…these two terms, scripts and components, interchangeably.…The built in scripts, and the scripts you add yourself are what define…how an object looks, sounds, reacts and every other bit of behavior in Unity.…Let's look at a basic example of an…object you're likely already familiar with, a cube.…Selecting a cube populates the inspector tab on the right.…The first component is one that all objects have, the transform.…The transform controls the position, rotation, and scale of an object.…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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