Join Sue Blackman for an in-depth discussion in this video Handling multiple materials, part of Unity 3D: 3.5 Essential Training.
Let's look at a few more materials with different shader needs.…The Lamp is a good place to start.…So in our CompoundExtras, let's select the Lamp and double-click it, so we get a good view of it.…We'll be dealing with the bulb inside it first, so you may want to tip it upwards.…You can see that the lamp has four different materials over in the Inspector.…Normally we try to combine multiple textures into a single texture map to reduce…draw calls, but sometimes there is no shader available to do the job.…
Let's see what we need to do for a couple of these specialty shaders.…Starting with the BulbLit material we'll want to find one of the…Self-illuminated shaders. So let's go up and select.…Since my materials don't have proper names, I'm going to need to figure them out by number.…The BulbLit looks like it's going to be the fourth, so I'm going to double-click…on it, and there it is.…With this one we're looking for a self-illuminated shader.…
So I'm going to click the dropdown and under Self-Illuminated, I'm just going to…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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