Rendering foliage such as leaves and grass can be challenging. Learn how to use alpha clipping and subsurface scattering to create realistic ferns.
- [Instructor] Hi, I'm George Maystreet. … Today, we're going to look at foliage materials … in Unity using HDRP and Alpha Clipping. … So, here we have some objects … that don't quite look like foliage. … And that's because we're going to use … a texture map to finish them, … and that texture map can be found under Textures. … And we have a couple here called Fern_A, this one, … this one, and then a Fern_A_matte. … Now, I'm going to show you these in Photoshop. … The one we're going to use is called Fern_A.png. … And this already has an alpha channel on it. … And the reason we want something … with an alpha channel is 'cause … the alpha channel's actually going to clip out the edges. … The alpha channel looks something like this, like the matte. … And then, the original image looks something like this. … So, I included those just so you can kind of see them … in case you wanted to make your own image. … So, I already have a material applied to these, … and that's called 01_10_FernMaterial …
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.
Skill Level Intermediate
Cert Prep: Unity Materials and Lightingwith Alan Thorn1h 56m Intermediate
Unity 3D 2019 Essential Trainingwith Emmanuel Henri4h 15m Beginner
1. Q4 2020
2. Q1 2021
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