Join Sue Blackman for an in-depth discussion in this video Fine-tuning the First Person Controller, part of Unity 3D: 3.5 Essential Training.
Now that we've got our fancy new terrain, we'll need a first-person controller.…Let's go ahead and add a first-person controller from the Standard Assets folder.…Here is our Standard Assets, Character Controllers, and our First Person Controller.…If we are careful, we can drag him straight into the compound area and then we…can rotate him, if we zoom in a little bit here, to face the compound.…
And if you want to move him a little more to get him kind of in front of the steps,…that will be even better.…So first off, we need to focus in on him,…and we can double-click him. And we want to make sure that I am using my Alt key…to rotate the view, make sure that he is not struck in the ground, because we…want to prevent a free-fall accident.…And now we can go ahead and click play and drive up the front steps.…
So I've just used my mouse to get oriented in here, and I am going to go ahead…and move him by pressing my W key.…We try to go in here and we get blocked.…So the first-person controller goes smoothly up the steps, but when we get to…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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