From the course: Unity 3D: Lunchtime Lessons
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Film looks with post-processing - Unity 3D Tutorial
From the course: Unity 3D: Lunchtime Lessons
Film looks with post-processing
- [Instructor] Hi there. Today we're going to take a look at how to get a more filmic look in Unity using volumes with HDRP. Now, volumes can do a lot of different things but one of the more important things is they can color correct and adjust things, such as shadows. And if we do that properly, we should be able to get a much more filmic look. So here I have a basic scene and personally, I think it looks a little bit dim. We can certainly make it pop more. So let's go ahead and add in a volume and then start doing some overrides. So I'm going to right click, go to Volume, Global Volume and let's go ahead and rename this PostProcess Volume and I'm going to go ahead and just add a profile here. So I'm going to go ahead and click New. It creates a profile and we have that in our 02_05 folder here and if I want to, I can rename it. Let's name it to the scene name 02_05_PostProcess. So now I have that selected.…
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USD files in Unity5m 32s
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Substance and Unity5m 42s
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Add ambient sound4m 24s
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Post-processing volumes with HDRP5m 13s
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Film looks with post-processing5m 39s
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Eye adaptation with exposure6m 1s
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Using Terrain Toolbox5m 55s
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Paint materials with Terrain Toolbox5m 25s
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Working with LODs5m 1s
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Add LOD trees to a terrain5m 52s
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Layered lit shaders4m 36s
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