The Unity Shader Graph is an important part of the pipeline. Learn how to create a simple fabric material with adjustable normal mapping.
- [Instructor] Hi, I'm George Main street. … Today we're going to take a look at shader graphs, … and we're going to create a simple fabric material in unity. … So here I have a chair … and we're going to create some fabric for that. … Now we're going to go ahead … and author this in the TMP or the temp folder. … Now in our exercise files, … external assets folder, … I have some PNG files, … called RedCloth, … base color, height, normal, and roughness. … We may not use all of these, … but let's go ahead and just drag these into the scene. … So I have these now in my temp folder, … and what we want to do is create a shader graph. … Now if you've not used shaded graph before, … we can go into our package manager, … just make sure that it's turned on. … So we search for shader graph, … make sure that's checked and it's turned on. … So once we have that, … we can create what's called a shader graph. … And we can do that by right clicking, create shader, … go all the way down HCRP … and then we have all sorts of different grafts. …
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.