Exposures can change dramatically as light changes in a scene. Understand two ways to adjust exposure based upon the lighting at the current location.
- [George] Hi, I'm George Maestri. … When you work with scenes that have … variable light conditions, … you need to understand how to control exposure. … So we're going to look at two ways to control exposure … in HDRP, and one is automatic … and the second is by a specific volume. … So let's start off with automatic. … So I have a first-person controller here, … and I'm going to go ahead and move my game panel over here … so we can see what's going on. … And I'm going to go ahead and move this guy into my igloo. … And the inside of that igloo has no lights, … so it's very dark. … And if we want, we can change the exposure … so we can see more when we are inside here … and then automatically change that exposure … when we go out into the light. … So we can do that just using the basic exposure … that we're all familiar with. … So I'm going to go into post-process volume … and I already have a fixed exposure attached to this. … So if we want, we can change that. … And so I'm going to change it from fixed to automatic …
Author
Updated
3/29/2021Released
10/5/2020Note: Because this is an ongoing series, viewers will not receive a certificate of completion.
Skill Level Intermediate
Duration
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Introduction
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1. Q4 2020
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Realistic skies in Unity4m 54s
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Creating HDRI skyboxes6m 16s
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Managing exposure in HDRP6m 33s
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Creating glass materials5m 22s
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Animating for interactivity6m 24s
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Scripting interactivity6m 37s
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Maya to Unity Pipeline6m 5s
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2. Q1 2021
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USD files in Unity5m 32s
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Substance and Unity5m 42s
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Add ambient sound4m 24s
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Using Terrain Toolbox5m 55s
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Working with LODs5m 1s
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Add LOD trees to a terrain5m 52s
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Layered lit shaders4m 36s
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Video: Eye adaptation with exposure