Join Sue Blackman for an in-depth discussion in this video Exploring distance and local variables, part of Unity 3D: 3.5 Essential Training.
Mouse picks and screen touches may be okay for some situations, but a lot of things, especially …in first-person shooters, happen by collision or even directional proximity. …The code for this stuff gets a little more complicated, but it will be worth it. …The tradeoff is we won't have to worry about logic and states so much; we'll be letting …the games physical world do most of the work for us. …We'll need more than the cube to test the stuff out on, so this time we'll be going …back to our game scene. …Let's go ahead and load the MainLevel scene.…
The first thing we need to do is give it a variable that will hold the object we are checking on. …
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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