Join Sue Blackman for an in-depth discussion in this video Dynamic parenting, part of Unity 3D: 3.5 Essential Training.
While storing animations in the root is perfect for characters where the top…parent in the hierarchy controls all, sometimes we need to be able to access the…animation on different parts of the imported asset independently.…Store in roots allows us to do just that, even when the animations are at the…same place on the timeline.…In this video we'll import an old- fashioned cage lift to move the player from…the compound up to the platform area.…Let's bring the Lift Finish Package into the Project.…
Right-click Import Package > Custom Package > 11-03/Assets/LiftFinished,…and we will click Open, then Import.…Now let's take the LiftFinished Prefab into the Hierarchy view and focus in on…it in a perspective view in and zoom out a bit.…LiftFinished, and we'll drag it in here, double-click on it to focus in and…then just click on perspective on the scene gizmo and zoom in a bit, and we'll click Play.…
The lift animates between the lower compound platform and upper will be…relocating our platform assets.…The appropriate doors open and shut to allow them in at bottom and out at the top.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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