Join Michael House for an in-depth discussion in this video Dynamic meshes, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to show you how to create dynamic meshes with scripts.…Creating meshes on the fly is a foundation of a number of modern games.…For example, creating meshes at runtime allows us…to create proceduraly generated terrain, or destructible environments.…Meshes are, at a very basic level,…composed of points, in 3D space, along with…the instructions on how to connect the dots,…and what colors to use when doing that.…The primary building block of meshes are vertices.…The most basic vertices is just to find a point, in 3D space.…
The instructions for constructing a mesh, are listed…indices that define the order of the vertices.…At a minimum, a mesh needs three, vertices to form a triangle.…The simples 3D shape available for drawing.…Let's take a look at the code.…I've added some attributes to this model behavior you might not have seen before.…Here these attributes both require components, that means…when this component is added to an object,…these components will also be added, and we…can't remove these components without first removing this one.…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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