Join Sue Blackman for an in-depth discussion in this video Creating lighting effects, part of Unity 3D: 3.5 Essential Training.
There's lots of nice light related effects we can play with, but first we'll…need to import a couple of Unity packages.…Let's start with Light Flares, right-click, Import Package, and select Light Flares.…Import, and then let's select the scenes' Directional Light.…From Component > Effects, choose Lens Flare.…Lights have a Lens Flare section, but you will get more control with the component.…
Let's select Sun for the flare.…If we click Play, and look up to the left, we'll see our sun flare.…I'm hitting Escape to prevent the view from spinning.…Exit Play mode, and let's try a different one.…Let's try the 50mm zoom, click Play, and look up again, and now you see…the typical Lens Flare.…
I'm hitting Escape, to prevent the view from spinning, and then I'm exiting Play mode.…The docs say to use these sparingly, they have become a bit of a cliche, so…use your own judgment. I'm switching mine back to just the Sun flare.…Visually related to lights are the nice volumetric areas that are seen in dusty places.…Pro has a shader for God rays, but we can get a nice cheap version with a line renderer.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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