Join Sue Blackman for an in-depth discussion in this video Creating custom cursors, part of Unity 3D: 3.5 Essential Training.
Between levels and GUI we've now covered enough to be able to make a start menu.…So I've gone ahead and made a simple one for us to use.…Let's import the StartMenu package, right-click > Import Package > Custom…Package and 13-07 > Assets, and we're going to select StartScreen, click Open and Import.…This one adds a new scene directly to our scenes folder.…
Let's go ahead and double- click on it to load it.…And we're looking for StartMenu, and we can save the scene.…As you've probably guessed, the start screen exists only in scripting.…Let's go ahead and select the main camera where our script resides and then open our StartScreen script.…The main thing of interest here is the use of backslash N in the text string for instructions.…
It gives us an easy way to control the line feeds without adding more controls.…We're also using GUI.DrawTexture. We'll see GUI.DrawTexture in another video.…With the introduction of Unity GUI, it's no longer feasible to use GUI…texture objects as cursors.…Unity GUI controls are always drawn on top of everything else.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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