From the course: Unity and Vuforia: Trying on Watches in Augmented Reality

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Creating the UI, part 1

Creating the UI, part 1

- [Instructor] Hi, in this video we will create the user interface for our application. 'Til now we were able to overlay watch models to our wrist and also achieve that wrap around the wrist effect. But what if you want to try different watch models with the click of a button, view info about that watch model, and also customize it by changing the color of the watchband? To do all that, we need to create this UI, which will enable all of these interactions. So this is how it actually works. There are three UI buttons for each watch model, so suppose a user clicks on this button, then this watch model will be overlaid on the user's wrist, as well as, a window will open corresponding to this watch model which will show the image of the watch, the name of the watch, and some info such as the price of the watch, and also it will enable the users to change the color of the watchband. Then the user can close this window, after which these three buttons will reappear so that the user can…

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