Join Adam Crespi for an in-depth discussion in this video Crafting pinch points and strong points, part of Level Design Basics in Unity.
- View Offline
In any city, it's very difficult to simply keep running around unimpeded.…At some point, we'll get to a place were we simply run out of space, where there is…something blocking us. What we want to think about, and what…makes a level challenging for a player is if there are pinch points and strong points.…This doesn't necessarily refer always to an armored, say machine gun nest, as much…as a place in the level where the flow of traffic is pinched in some way.…Or it's a strong point not a boss level necessarily, but a place that we have to…overcome in some way that may be more difficult than the regular run of the mill…shops for instance. Right now, in this game, I've got going…here and running around the cubes, I can see that I've got basically an unimpeded…field of view. I'm going to see what a pinch point looks…like in here by cloning some of the cubes, and pinching down the view so, I have to…pass through one area. I'll take my two meter cube and duplicate…it, sliding it over, and pulling it back just a bit.…
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
- Setting goals for the player
- Planning the player path
- Bounding the world invisibly
- Defining player scale and field of view
- Using and joining modular elements
- Setting up prefabs
- Adding ambient animation
- Opening doors
- Making stairs walkable
- Lighting scenes