The Blackboard feature of the Unity Shader Graph lets you expose attributes that users can control. Learn how to add these attributes as you build a car paint shader.
- [George] Hi, I'm George Maystreet. … Today we're going to look at car paint shaders, … and we're going to create one specifically … that allows you to manipulate a lot of variables … in the inspector. … So in order to do this, we will need Shader Graph running, … so just go into window, package manager … and make sure that Shader Graph is on. … So we're going to create this in the temp folder, … so the TMP folder. … And I've emptied mine out, … yours may have some stuff in it … but let's go ahead and just right-click, create, shader, … And I'm using HDRP, … so I'm going to create an HDRP. … Instead of a lit graph, I'm going to do a stack lit graph … and that'll give me a few more options. … And then once that's in, I can name it. … I'm going to call it, car paint SG for a Shader Graph. … And as you can see, we've got it in the inspector. … And before I do anything, … I'm just going to go ahead and create my material now. … So I'm going to right-click, create, material … with that highlighted, …
Note: Because this is an ongoing series, viewers will not receive a certificate of completion.
Skill Level Intermediate
Cert Prep: Unity Materials and Lightingwith Alan Thorn1h 56m Intermediate
Unity 3D 2019 Essential Trainingwith Emmanuel Henri4h 15m Beginner
1. Q4 2020
2. Q1 2021
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