Join Sue Blackman for an in-depth discussion in this video Combining transforms, part of Unity 3D: 3.5 Essential Training.
In the last video we found that translate.position was a three-part variable, a vector3 type.…So how do we assign a value to a particular transform?…Easy, transform.position.x. This is called dot notation.…It's a way of referencing where functions and variable definitions come from.…So transform has a variable called position and position in turn has a…variable called x. If we look up transform in the scripting reference--Help >…Scripting Reference--and we choose Transform, we can see both the functions…and variables we've been using. Here is position.…
Under Functions we can find Translate and Rotate.…Also note the first line: "Every object in a scene has a Transform."…This means we can put our script on any object and get or set its transforms, or…if we wanted, use the Rotate or Translate functions on it.…Let's test the position.…Let's get back into Unity, open our TransformTest script, and I'm going to go out…to the exercise files again to copy our next bit of code.…
In exercise files, Ch04/04-09/Code _Snippets, and let's go ahead and take…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.