Join Michael House for an in-depth discussion in this video Chunked infinite terrain, part of Advanced Unity: 3D Game Programming.
…In this video, I'm going to show you how you can…implement chunk terrain to allow for an infinite terrain system.…Chunking is a method of loading the data just around the user.…This allows for extremely…large landscapes, producing pseudo-infinite land.…Chunking has other benefits as well.…It's a useful way to split data for saving.…We're implementing features like level of detail, where far away chunks rendered…at very low detail, while nearby chunks are rendered at high detail.…The chunks of data are loaded into an array…and then the array acts as a conveyor belt.…
For example, when moving in the X plus direction.…The x plus end of the array gets new chunks loaded into it.…While the x minus the end of the array has chunks unloaded from it.…And everywhere in between gets shifted.…A player is always positioned in the…middle of the array and whichever direction they…move towards has new chunks loaded, while the…direction they're moving away from has chunks unloaded.…Let's check out the code.…We've going to start with a World class,…
NOTE: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
- Enabling/disabling with scripts
- Translating, rotating, and scaling objects with scripts
- Working with mouse and keyboard input
- Creating custom GUI controls like progress bars
- Loading assets with scripts
- Saving games
- Creating prefabs dynamically
- Making remote procedure calls
- Synchronizing object transforms
- Finding slow code
- Optimizing data access
- Extending the editor
Skill Level Advanced
Q: In the Chapter 3 file EntityLoader.cs, I get an error: DirectoryNotFoundException: Directory 'Assets\' not found. Removing the backslash after 'Assets' fixes it, but then I run into a different error. How do I fix this?
Q: What version of Unity does this course cover?
A: This course requires Unity 4.5.5. The newer versions of Unity have done away with the GUI system used in this course, so the interfaces included for many of the scenes will not work with 4.6 and higher. You can download Unity 4.5.5 at http://unity3d.com/get-unity/download/archive.
Q: The game object in the first chapter's Mouse Input Raycasting sample doesn't appear to follow the mouse. What's wrong?
A: Please enable the Box Collider component (by activating the checkbox next to the component name) on the game object. This is not explicitly mentioned in the video, but it will ensure the raycasts collide with the game object.
Animating Characters with Mecanim in Unity 3Dwith Sue Blackman5h 28m Intermediate
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 51m Beginner
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Basic Scripting
2. Using the Debugger
An advanced prefab system6m 12s
4. Advanced Scripting
5. Dynamic Terrain
6. Creating Custom GUI Controls
9. Extending the Editor
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