Join Adam Crespi for an in-depth discussion in this video Changing animation timing, part of Level Design Basics in Unity.
In our game, we're going to have doors that open, and we can trigger them by…passing into a collider we'll put around the door.…Before we get to the collider, we need to get the door animated.…I'm back here in Maya to make sure the pivot is set correctly for the door so…that when it comes in, it's in the right place for me to animate it.…I can animate the door either here in Maya or in Unity.…I'm going to choose to do it in Unity, so, I can have one animation that I can use as…I need on multiple doors if I'd like. Right now, I'll select the door.…And this is door AO2, part of the door assembly WallDoorwayAO2.…
It's got a wall, a threshold, a door frame and the actual door, which will probably…end up with the texture of a wooden door for example.…I will press E for rotate, and see where the pivot is.…Right now, when I look in at top view by pressing and holding the Spacebar for the…hot box and choosing Maya top view and F to focus, we can see that the pivot is in…the middle. Most stores don't pivot in the middle,…
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
- Setting goals for the player
- Planning the player path
- Bounding the world invisibly
- Defining player scale and field of view
- Using and joining modular elements
- Setting up prefabs
- Adding ambient animation
- Opening doors
- Making stairs walkable
- Lighting scenes