Join Sue Blackman for an in-depth discussion in this video Baking the game scene, part of Unity 3D: 3.5 Essential Training.
Now that we've gotten pretty comfortable with lights, lighting and baked light,…let's finish up a few things in the game scene.…We'll need to start by saving this scene, and opening our main level.…And I'll go ahead and zoom in on the fountain.…In the Structures for Scene, we want to turn all of these to Static up in the…Inspector and Yes, change the children.…Some of the doors animate, so we better turn off Static for all three doors,…Sliding Door Left, and Right, and Solid Door.…
The Main Building Interior, and Stairs Interior, already have light maps, so we're…going to select them and open light mapper again.…Main Building Interior, and Stairs Interior. From Window open Light Mapping,…and since they already have their light maps, we're going to set their Scale to zero.…To use imported light maps you can use the legacy shaders light map shaders or…if you have newer versions of Photoshop, you should be able to use the same file…type as Beast and add the maps manually into the array.…
The Main Building Basement is also a special case.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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