Join Sue Blackman for an in-depth discussion in this video Avoiding keyframing pitfalls, part of Unity 3D: 3.5 Essential Training.
Let's look at one more keyframe animation- related thing before we head on to imported animation.…It's a kind of serious gotcha that you may run across with keyframe animation in general.…Let's start by cloning the Heart object and naming it Heart2.…I'll select my Heart, press Ctrl+D, and I'll name this Heart2.…Now, we are going to move it beyond the first one.…I'll go ahead and move it up beyond the key. Let's go ahead and click Play.…
Make sure you trigger the first heart before you go after the second one.…Play, W, spacebar, there is its rock, and then we are going to go up and…trigger the second one. So wait! What just happened? Let's exit Play mode.…As soon as the first-person controller hit the second heart, that heart jumped…back to the spot where the animation was created.…Any object that's a single object created in Unity or imported as a single…object is going to have this problem whenever its animation includes a position transform.…
The solution is to put the object with its animation in a group and then move the group.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
- Mark as unwatched
- Mark all as unwatched
Are you sure you want to mark all the videos in this course as unwatched?
This will not affect your course history, your reports, or your certificates of completion for this course.Cancel
Take notes with your new membership!
Type in the entry box, then click Enter to save your note.
1:30Press on any video thumbnail to jump immediately to the timecode shown.
Notes are saved with you account but can also be exported as plain text, MS Word, PDF, Google Doc, or Evernote.