Join Adam Crespi for an in-depth discussion in this video Animating materials, part of Level Design Basics in Unity.
In our game beyond animating objects sometimes we want to animate a material to…bring a scene to life. An example is this ceiling fan in the…foreground of my scene. I'm going to say that in this store most…of the fans are on and worked as fine except for this one.…This particular fan is spinning but the bulb is flickering and so I want to…animate the material and possibly the light as well.…I have made a new object in here called ceiling fan flicker in my clone of the FBX…in my 042 folder, in my assets. I have got scene 04 materials start open.…
And I have also copied that animation file spin fan calling it 042 spin fan.…What I am going to do is open up the ceiling fan flicker (INAUDIBLE).…And select fan housing. Right now there's no animation on it.…So, I'll take my 04-02 animation and drag it across to add the component.…It adds on that animation. And I'll change my culling type down to…Clip Bounds. It's going to play automatically and…opening up animations I can see there's that animation in element 0.…
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
- Setting goals for the player
- Planning the player path
- Bounding the world invisibly
- Defining player scale and field of view
- Using and joining modular elements
- Setting up prefabs
- Adding ambient animation
- Opening doors
- Making stairs walkable
- Lighting scenes