Join Adam Crespi for an in-depth discussion in this video Animating lights, part of Level Design Basics in Unity.
In Unity we can animate a light, and it brings up some possible issues when we're…dealing with light baking. We should first get the light animated,…and then we'll need to judge how are we handling our light baking and the…intensity of the other light that is animated.…Baking means that the light is rendered into the object, that is it becomes part…of a texture laid over the color of the object.…You show it as if it was lit, although it's not actually lit by the lights in the scene.…So when we animate lights, we need to consider if it's hitting anything.…
What I'll do is go take a look at that ceiling fan.…I'll spin around in my scene and zoom in on the building, selecting this long store…front, and going in to where my fans are. Right now I've got some working lights in…this scene and I've animated the light housing, we'll call it, on this first fan…to flicker off and on. I'm going to use one of the point lights I…created actually for the fan. So I'll take this light and pull it back,…maybe in a top view aligning with the fan to get it closer.…
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
- Setting goals for the player
- Planning the player path
- Bounding the world invisibly
- Defining player scale and field of view
- Using and joining modular elements
- Setting up prefabs
- Adding ambient animation
- Opening doors
- Making stairs walkable
- Lighting scenes