Animating Characters with Mecanim in Unity 3D

with Sue Blackman
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Animating Characters with Mecanim in Unity 3D
Video duration: 0s 5h 28m Intermediate


Learn to bring your 3D game characters to life with the help of Mecanim, Unity's new character animation system. Start by importing characters and mapping their bone and muscle structure. Create animation controllers and add existing animations to help them move through and interact with their environment. Learn how to blend and mask animation clips to create sophisticated in-game animations on the fly. Author Sue Blackman guides you through the intricacies of Mecanim as you learn to control an assortment of game characters in a variety of situations.

Topics include:
  • Importing characters and setting scale
  • Setting up the controller
  • Creating transitions
  • Scripting the controls
  • Adding layers and layer masks
  • Handling nonhumanoid appendages
  • Configuring blend trees
  • Controlling states with speed
  • Adding a multistate jump
  • Targeting with IK (inverse kinematics)
  • Setting up generic rigs
  • Testing the character in the game
3D + Animation


- [Voiceover] Hi, I'm Sue Blackman. Welcome to Animating Characters with Mecanim in Unity 3D. We'll start by importing a few characters that were built in 3DS Max, and then map their basic bone and muscle structure so they can be animated using clips from multiple sources. Next, we'll introduce animation controllers that contain the states, transitions, and input parameters which will allow you to activate and control different parts of your character's animation. We'll see how to use scripting to drive the characters with player input, and, also, orchestrate more complex movements like jumps.

We'll explore character interaction with objects within a game environment. And, finally, we'll take a look at controlling appendages on characters that don't fit the standard humanoid form. Now, let's get started with Animating Characters with Mecanim in Unity 3D.

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