Join Adam Crespi for an in-depth discussion in this video Adding physics to objects, part of Level Design Basics in Unity.
Particles in unity are a great way to add in both animation and interaction.…To get particles in your project, right click in the assets and choose import…package and particles. I've already brought them into this…project, and so we just need to create them.…I'll click on assets, and there's the particles folder in standard assets.…Unity uses the Shuriken particle system. A very advanced way of handling sprite…based particles. I'll double click on the particles folder.…And I've got presets in here for a lot of common particles.…
Such as dust, fire, water, and sparkles. I'll click on dust, and there's a dust…storm to start. Ultimately, you can make your own particles.…Starting out by choosing game object, create other, and particle system.…I'll begin with dust, putting some dust down the city street here.…In particles, I'll click and dust. And drag a dust storm particle into my scene.…When you put particles into the scene, they start out emitting as long as they're selected.…In this case, this dust is showing a series of large cards or sprites that are…
Note: This course places a strong emphasis on modular construction techniques and resource optimization as part of the design process, which will help your build process be more lean, nimble, and efficient. A basic knowledge of Autodesk 3ds Max or Maya, and Adobe Photoshop is recommended.
- Setting goals for the player
- Planning the player path
- Bounding the world invisibly
- Defining player scale and field of view
- Using and joining modular elements
- Setting up prefabs
- Adding ambient animation
- Opening doors
- Making stairs walkable
- Lighting scenes