Join Sue Blackman for an in-depth discussion in this video Adding to imported animations, part of Unity 3D: 3.5 Essential Training.
Lenny is kind of a colorful character. It would be fun to make his animation even more outrageous.…Like maybe suspending the player input while Lenny gnaws on him, that would be…triggered with an event.…Or maybe just a color change while he is chomping away.…Either way we need access to that attack clip, but it is part of the imported…asset, and we can't touch it--it is read-only.…We can, however, clone it. Let's do just that.…Let's select the lenny attack clip in the Imported Assets folder and use…Ctrl+D to duplicate it.…
So the first thing that happens is the clone is created outside of the Imported…Assets folder. That gives us the opportunity to rename it.…I'm going to name this one lenny attack e--for edited--and then I'm going to move…it to the folder with the rest of the animation clips.…The first thing we'll need to do is select Lenny, and we need to swap out our…new attack clip with the old one.…
And we need to do it both in the Animation component and in the PowerUp script.…Now when we open the Animation View, Window > Animation and click the dropdown,…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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