Join Sue Blackman for an in-depth discussion in this video Adding a flashlight, part of Unity 3D: 3.5 Essential Training.
In the basement area, our player might need a flashlight to find his way in the…dark, since there's nothing new involved, I've prepared a flashlight Prefab to…help us get the player through the dark.…Let's start by importing the flashlight package and dragging the Prefab into the hierarchy view.…Right-click, Import Package > Custom Package > Assets, and let's open our Flashlight, and Import.…
From the Prefabs folder, we'll go ahead and bring it into the hierarchy.…To get started I'm first going to double-click on my first-person controller, so…we can see him in the scene view.…Right now he's facing the barrels, let's go ahead and turn him around, so he's…facing the cliff wall, now we can select our flashlight and use, Move To View,…to get him lined up with the player, and we'll need to rotate it, until we can…see our flashlight in front of him, and that's probably a pretty good position right there.…
So now I'm going to go ahead and open the first-person controller's main camera,…and I want to put my Flashlight in with my Weapon Handler.…
- Understanding game and level design theory
- Organizing your project in Unity
- Creating and transforming objects
- Setting up the geometry
- Painting in terrain, textures, and trees
- Adjusting the render settings
- Importing terrains
- Creating a first-person controller
- Creating materials and shaders
- Lighting the game
- Working with cameras and multiple views
- Animating characters and assets
- Creating fire with particle systems
- Managing the GUI (graphical user interface)
Skill Level Beginner
1. Exploring Unity 3D
2. Exploring the Terrain Editor
3. Creating the Environment
Publishing project settings3m 37s
4. Introducing Unity Scripting
5. In-Game Scripting
6. Working with GameObjects and Components
7. Exploring Prefabs
8. Using Imported Assets
9. Understanding Lighting
10. Keyframing Animation
11. Animating Skinned Meshes and Controlling Characters
12. Working with Cameras and Layers
13. Creating Game GUIs
14. Extra Techniques and Features
What's next1m 13s
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