From the course: Unity 3D: Lunchtime Lessons
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Add ambient sound - Unity 3D Tutorial
From the course: Unity 3D: Lunchtime Lessons
Add ambient sound
- [Narrator] Hi there. Audio is a very important part of most visualizations. It gives you another dimension to your presentation. So we're going to add some sound to a Unity project. So in this case, we're going to add a water effect here. So I've got this water feature in front of the house and so audio will help to communicate that. So the first thing we want to do is find some audio. So I already have this in our scene., we should have a file called water. And if I press play, (water flowing) basically sounds like water or almost like white noise. But what we want to do is bring that audio into the scene. Well we can do this just by creating an empty game object. So I'm going to right click and hit create empty and then I'm going to rename that object, let's call it audio object, but this doesn't have audio attached to it at the moment, it's just a blank object. So let's go ahead and add a component audio source.…
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Contents
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USD files in Unity5m 32s
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Substance and Unity5m 42s
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Add ambient sound4m 24s
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Post-processing volumes with HDRP5m 13s
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Film looks with post-processing5m 39s
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Eye adaptation with exposure6m 1s
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Using Terrain Toolbox5m 55s
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Paint materials with Terrain Toolbox5m 25s
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Working with LODs5m 1s
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Add LOD trees to a terrain5m 52s
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Layered lit shaders4m 36s
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