From the course: AR Development Techniques 03: Recognition and Tracking

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AR book tracking, part 1

AR book tracking, part 1

From the course: AR Development Techniques 03: Recognition and Tracking

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AR book tracking, part 1

- [Instructor] In the next couple of videos, we'll see how to create this app where you can point your phone at the book covers and the app will detect which book it is, and we'll overlay a virtual price text on it. Since the price of the books can change when there's a discount, so instead of having static prices embedded in the app, we'll get the prices from an external database, so that when we changed the pricing in the database, it reflects in the actual app without making any changes in the app. We'll proceed step by step to create this app, so it will be easier for you to understand. First, we'll create the app with static data. Create a new unity project, and auto-generate lightning should be on. Now, let's download the AR packages, go to window, package manager, we need the AR Foundation, AR core and AR kit. AR Core Excel plugin, and the AR kit package. To set up the AR scene, we need two objects, AR session…

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