Join Jesse Freeman for an in-depth discussion in this video Working with fonts, part of Unity 5: 2D Essential Training (2015).
- Now we're ready to add a high score to our game.…In order to do that, we're gonna need to import a font.…Let's create a new folder to hold our fonts.…And we'll drag the fonts included with the project folder…into the font folder of our project.…Now here you'll see we've created our font.…It has a render mode and characters…and it even gives us the font name.…Let's create a simple text component…and see how the font looks in our game.…
We'll go to the GameObject menu…and go to UI, Text.…Here you'll see we now have a new text component.…You'll also notice that the text component…has been created inside of a new canvas element.…If we zoom out, you'll see that this is…the bounding box of the canvas.…Unity also creates an event system GameObject…that'll handle input with their new UI components…that's part of Unity 5.…
We're gonna ignore this for now.…The one thing that we're gonna want to do…is set up the canvas so that it aligns correctly…with our own camera in the game.…With the canvas selected, let's go and take a look…
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
- Working with sprites and animation
- Creating the player
- Spawning GameObjects
- Adding obstacles and collisions
- Building the game objects and logic
- Managing game state
- Creating pixel-perfect cameras
- Designing for multiple screen resolutions
- Adding scores
- Optimizing performance
- Publishing to desktop, web, and mobile platforms
Skill Level Intermediate
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Adding UI
8. Creating More Obstacles
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