Join Jesse Freeman for an in-depth discussion in this video Using the exercise files, part of Unity 5: 2D Essential Training (2015).
- If you're a member of lynda.com, you have access to the exercise files used throughout this title. When you download the course files, you'll see there's a "_Resources" folder, inside of "_Resources", we have "Artwork" that we'll use in our game, and we also have "Fonts". Then each chapter is broken out into subfolders related to each movie, and inside is the Unity project itself. Now let's get started.
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
- Working with sprites and animation
- Creating the player
- Spawning GameObjects
- Adding obstacles and collisions
- Building the game objects and logic
- Managing game state
- Creating pixel-perfect cameras
- Designing for multiple screen resolutions
- Adding scores
- Optimizing performance
- Publishing to desktop, web, and mobile platforms
Skill Level Intermediate
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Adding UI
8. Creating More Obstacles
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