Join Jesse Freeman for an in-depth discussion in this video Using the exercise files, part of Unity 4: 2D Essential Training.
If you're a member of Lynda.com, you have access to the exercise files used throughout the title. You will get a folder of exercises broken up into chapter, and each chapter contains a folder for each lesson. Inside of the folder is the Unity project itself. In addition to each of these projects, you'll also have access to a resources folder that contains all the artwork and sounds we'll need for our game. You can open up any of these project files by starting Unity and selecting Open Ohther.
As you can see, I have a project file already selected. We'll click Open and Unity will load the project. Projects are self-contained, but as you move from one lesson to another, you may have to go back in and open up the correct scene to move on to the next lesson. Each project will contain all the artwork, game objects we've created, and scripts so that you'll have access to them moving from one lesson to another. This is a good way to validate that if you have any code errors in one lesson, you can check the project file to make sure you correct it before moving into the next.
When you're ready to switch into a new lesson, simply go into File > Open Project and you can open the next lesson's project. Likewise, you can continue to choose to work within the project you create from the beginning and use that same project from start to end. Now let's get started making a 2-D game inside of Unity.
- Installing Unity
- Creating a new project
- Making scripts in Unity with C#
- Working with 2D artwork
- Creating animations
- Creating and moving players
- Adding collisions
- Creating an alien enemy
- Extending Unity with gizmos
- Creating a simple tile map
- Switching between levels
- Publishing your game
Skill Level Intermediate
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 51m Beginner
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Getting Started with Unity
2. Working with Sprites
3. Creating a Player
4. Interactive Objects
5. Aliens and AI
6. Making a Level
7. Working with Sound
8. Managing Scenes
9. Publishing Basics
Publishing overview3m 36s
Next steps1m 9s
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