- [Instructor] At this point our splash animation…is complete and we're ready to connect it up.…Let's go ahead and take a look at how we link…two scenes together.…First, we're going to need to list…all the scenes that should go into our game.…We'll start by going to File, Build Settings,…and in the scenes in Build, click on the Add Open Scenes.…Next, let's go into the Scenes folder…and select our game staging, and add this as well.…Scene zero is going to be our splash scene,…and scene one is going to be the game staging scene.…
Let's close this and go back into our splash scene.…Next, we're going to want to create a script…that will allow us to start the game.…Let's go into our Script folder…and create a new C sharp script.…We're going to call this "Click to Continue",…and let's open it up in Model Develop.…Let's create two new fields at the top of our class.…The first field will be a public string,…and we're going to call this "Scene".…The next is going to be a private Boolean,…and we're going to call this "Load Lock".…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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