Join Jesse Freeman for an in-depth discussion in this video Starting the game, part of Unity 5 2D Essential Training (2015).
- So now that we have everything in our game running,…let's create a class that'll help manage…the actual game state itself.…Inside of our Scripts folder, let's create a new script,…and we're gonna call this GameManager.…Then, in our scene, we're gonna create an empty GameObject.…Here we'll call this GameManager,…and then we're also gonna give it a label.…Then before we actually start editing…the code in the GameManager,…let's drag the GameManager script over…to the GameManager object.…
Here you'll see it's been attached,…and we can open this up inside of MonoDevelop.…Now we're gonna need two things for…our GameManager to get started.…First, we're gonna want to reposition the floor…towards the bottom of the screen,…no matter what the resolution is.…And second, we're gonna want a reference to the spawner,…so that we can turn it off when the game first begins.…Here we'll create a public property called GameObject,…and we're gonna call this floor.…Next, we'll create a new public property typed…to a Spawner, and we'll call it spawner.…
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
- Working with sprites and animation
- Creating the player
- Spawning GameObjects
- Adding obstacles and collisions
- Building the game objects and logic
- Managing game state
- Creating pixel-perfect cameras
- Designing for multiple screen resolutions
- Adding scores
- Optimizing performance
- Publishing to desktop, web, and mobile platforms
Skill Level Intermediate
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Adding UI
8. Creating More Obstacles
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