- [Instructor] So now that we have our…debris prefab it's time for us…to add the debris to the explosion.…Let's go ahead and select our player…and scroll down to our explode script.…You can double click on it in order…to open it up in MonoDevelop.…We're going to need a reference to the…prefab itself, so at the top of…our script let's add a new field.…We're going to make this public and…we're going to type it to our debris script,…and we'll call this debris.…Let's also create a public int…and we'll store the total debris.…
Let's set this to 10.…Now let's scroll all the way down…to the OnExplode and above where we…destroy the game object, let's spawn all the new debris.…We're going to create a variable to store…our reference to the current transform,…we'll call this t and we'll set it…to equal to the transform of the…game object the script is attached to.…Next we're going to create a for loop…and inside this for loop we're going to…use an int for i that equals zero.…
We're going to set i to equal less than…the total debris, and we'll increment i by one…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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