Join Jesse Freeman for an in-depth discussion in this video Random spawner delay times, part of Unity 5: 2D Essential Training (2015).
- Now at this point, we've manually…moved the spawner off the screen.…One thing we can do, though, is we can…nest this inside of our floor, so that when…the floor expands, it moves the spawner along with it.…Let's select our spawner and let's zoom in a little bit more.…Since the bottom of every object it spawns…is going to be here, at the center point of the spawner.…Let's try and center this inside of the floor.…Also, because we're working with pixel art…let's try to avoid using fractions.…
Here we'll set this position to whole numbers.…Now, if we nested the spawner into the foreground…and re-run the game, when we zoom out…you'll know see that the spawner will always be positioned…towards the end of the screen.…As this continues to stretch, they'll be more gap…between where the spawner is and the floor.…One way we can avoid that is to simply…move the spawner just a little bit more.…Now if we re-run it, we'll see…the spawner will be further off the screen…ensuring that when objects come out,…you don't see them actually get created.…
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
- Working with sprites and animation
- Creating the player
- Spawning GameObjects
- Adding obstacles and collisions
- Building the game objects and logic
- Managing game state
- Creating pixel-perfect cameras
- Designing for multiple screen resolutions
- Adding scores
- Optimizing performance
- Publishing to desktop, web, and mobile platforms
Skill Level Intermediate
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Adding UI
8. Creating More Obstacles
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