Join Jesse Freeman for an in-depth discussion in this video Publishing to different formats, part of Unity 5: 2D Essential Training (2015).
- So the final thing I wanted to go over…was just a quick primer on how to publish.…It's great that we've built our game…but unless other people can play it,…there's not much point to it.…So, let's go into the File, Build Settings menu.…Now this panel hasn't changed since the previous version…of Unity, but there are a few new options.…First, before you can even do a build,…you should add the scenes that you want in your game…to the Scene Menu.…Here we'll select Add Current and this will add…our game staging scene that we've been working in.…
Now this entire time, we've been working in the Mac PC…in Linux standalone builds.…Let's leave this as is and do a quick build…to show you how the process works.…Let's select Build And Run.…Now here we'll get an option…to name the file that we want to build.…Here we'll call it Super Zombie Runner Mac.…And we can choose where we want this build to go.…In this case, inside of my Projects folder.…I usually make a builds folder and put it inside of that.…
You can also organize builds inside of folders here.…
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
- Working with sprites and animation
- Creating the player
- Spawning GameObjects
- Adding obstacles and collisions
- Building the game objects and logic
- Managing game state
- Creating pixel-perfect cameras
- Designing for multiple screen resolutions
- Adding scores
- Optimizing performance
- Publishing to desktop, web, and mobile platforms
Skill Level Intermediate
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Adding UI
8. Creating More Obstacles
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