- [Instructor] Let's go ahead and clean up…the artwork we need for our game.…While you can go through each of…the artwork folders individually,…this might be a little bit time consuming.…One of the best ways to select all of the artwork…for your project is to go to the Project Search…and filter out all the files in our project.…Let's select the Search by Type icon,…and here we're going to select all the Textures.…As you can see, we now have all the textures…we imported in our game.…
If we select a texture, we'll see in the Inspector…all the properties about this texture.…In this case, our alien-a-00 sprite is 16 by 16…and we can see that it's been imported as a sprite.…If for some reason the textures you have…in your project have been imported as textures…and not sprites, you may want to restart…the project and select 2D Mode.…This may happen if you set up your game by accident…in 3D Mode.…
Let's go ahead and remove the Inspector preview window…by dragging it down.…Next, we're going to talk about pixels per unit…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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