Join Jesse Freeman for an in-depth discussion in this video Optimize draw calls, part of Unity 5: 2D Building an Adventure Game.
- [Instructor] Before we move on let's take a moment…to talk about draw calls and how we can optimize them…from the beginning as we're planning out our game.…Every time Unity draws something to the screen…that's considered a single draw call.…There are ways however that we can optimize this…by batching draw calls together which will help…the performance down the line.…To illustrate this example let's go ahead and drag…a few of the sprites on to the screen,…we'll drag an alien, a crystal,…and let's go ahead and bring the spikes out as well.…
Now in order for us to see what's actually happening…with the draw calls we're going to need to open up…the frame debugger,…we can open it by selecting the window menu…and scrolling down to the frame debugger.…Let's go ahead and drag this over to the side…of our console, so that we can still have a clear view…of our scene and our game.…We can enable the frame debugger even when we're not…running our game.…If you do this while you're running the game…it'll actually pause it in order to show you…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Build a Real-Time Strategy Game with Unity 5with Dan Violet Sagmiller3h 47m Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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