Join Dan Violet Sagmiller for an in-depth discussion in this video Next steps, part of Unity 5: 2D Generate Procedural Terrain.
- I hope you enjoy the course…as much as I enjoyed making it.…I'd like to take a minute to recommend a few other…lynda courses that might be a good follow up.…To start out with, I'm going to recommend…Level Design Basics in Unity with Adam Crespi.…This course might be particularly great…to help enhance how you would effect…a procedurally generated terrain,…and make the design elements a little bit better.…Additionally, I would also suggest…Unity 5 2D Essential Training with Jesse Freeman,…to learn even more about how…you can take advantage of the 2D features in Unity.…
Additionally, we also have C#…Essential Training with David Gassner.…I recommend that just to brush up on C#…and help improve your knowledge overall.…And lastly I would also suggest…C# Delegates, Events and Lambdas,…just to improve some of the power that you can get…out of C# and your coding experience.…Thanks for watching, I'll see you next time.…
Author
Released
9/2/2015- Tiling images
- Controlling randomization and noise
- Moving and redrawing maps
- Creating smooth tile connections
- Animating terrain
- Adding a building layer
- Adding cities
- Making buildings
- Generating multi-part structures
- Saving and loading terrain
Skill Level Intermediate
Duration
Views
Related Courses
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Unity 5: 2D Essential Training (2015)
with Jesse Freeman3h 22m Intermediate -
Unity: Debugging Scripts
with Chris Byers1h 4m Intermediate -
Unity: Level Design
with Adam Crespi3h 9m Intermediate -
Unity: Materials and Lighting
with Adam Crespi2h 20m Intermediate
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Introduction
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Welcome30s
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1. Infinite Tiles
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Tiling the images5m 10s
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Randomizing tiles4m 1s
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Working with Perlin noise6m 25s
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Moving the map5m 17s
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Redrawing the map9m 45s
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2. Better Looking Terrain
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Aligning blocked pieces7m 14s
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3. Biomes
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Generating markers9m 2s
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Understanding variant edges4m 44s
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Understanding variant tiles11m 8s
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4. City Layout
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Generating city data8m 13s
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Designing city areas5m 18s
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Adding roads5m 21s
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5. Inside Buildings
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More info on buildings6m 20s
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Marking a building enterable4m 41s
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Storing city information4m 20s
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Adding the player4m 14s
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Removing wasted tiles3m 32s
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Player starts on floor2m 32s
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Adding walls4m 15s
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Adding a door4m 17s
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Returning to terrain4m 43s
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Step outside from a building7m 10s
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6. Saving and Loading
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Editing map5m 21s
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Understanding caching8m 30s
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Caching buildings4m 17s
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Serializing the cache6m 21s
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Testing the serialization4m 40s
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Conclusion
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Next steps52s
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Video: Next steps