Join Jesse Freeman for an in-depth discussion in this video Making aliens attack, part of Unity 4: 2D Essential Training.
…So now that we have aliens that can walk back and forth, and…also not fall off of platforms, lets look in to creating some other aliens.…We're going to create a new scene and call this…AlienBStaging, and we'll save this into our Scenes folder.…From here, we'll go into our PreFabs folder and we're…going to drag our test platform and our player into the scene.…Next, we're going to go into our artwork,…into the spreadsheets, and look for Alien B.…Here, we're going to select the first set…of sprites that make up this alien's animation.…
We're going to select from sprite_0 all the way to sprite_10.…Let's drag this into the scene and call this AlienBIdle.…We'll save this into our Animation folder, and then…we're going to set up the next set of sprites.…From here, we're going to select alien-B-sprites_11 through…21, and drag them into the scene.…We're going to call this AlienBAttackAnimation.…
And we'll save this into our Animations folder.…Now, if we run the game, we'll see both of our animations playing.…Our idle animation where the alien's eyes move back and forth.…
- Installing Unity
- Creating a new project
- Making scripts in Unity with C#
- Working with 2D artwork
- Creating animations
- Creating and moving players
- Adding collisions
- Creating an alien enemy
- Extending Unity with gizmos
- Creating a simple tile map
- Switching between levels
- Publishing your game
Skill Level Intermediate
Unity 3D: 3.5 Essential Trainingwith Sue Blackman10h 52m Beginner
Animating for Unity 3D in 3ds Maxwith Adam Crespi1h 19m Intermediate
1. Getting Started with Unity
2. Working with Sprites
3. Creating a Player
4. Interactive Objects
5. Aliens and AI
6. Making a Level
7. Working with Sound
8. Managing Scenes
9. Publishing Basics
Publishing overview3m 36s
Next steps1m 9s
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