- [Narrator] Now we are ready to create the logic…that it'll keep the alien on the second platform…that doesn't have the edges.…Let's go back to our jetroid folder, select the prefabs,…and drag a new alien over to the second platform.…Next we can scroll down to the look forward script…and double click on it.…Let's go ahead and make this script…a little bit more dynamic.…In order to do that let's create a new public string field…and we're going to call this layer.…
And here we're going to set its default value to solid.…This way if we want to reuse this script…and we want to use for different layers…we can always change the layer value.…Next let's create a public bool…and we're going to call this needsCollision…and by default let's set this to true.…We'll use this to test whether…we should be looking for a collision…or if we should look for when there's no longer a collision…in order to flip the game object around.…
First, we're going to go ahead…and replace the string solid…with our new layer field.…And next, let's go ahead and replace the condition…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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