Join Jesse Freeman for an in-depth discussion in this video Ending the game, part of Unity 5: 2D Essential Training (2015).
- Now it's time for us to connect up the logic…that'll let us know when the game is over.…We're gonna be using when the player dies…as this trigger event.…Now in order to do this, we're gonna need a way…for the game to be able to tell…when the player has actually died.…One way is to use a delicate.…To illustrate how this works,…let's open up the DestroyOffScreen script.…At the top of our script let's add…two new public properties.…
The first is gonna be a public delicate…with the return type of void called OnDestroy().…Next is going to be the actual event…that we'll map this to called public event.…We'll type it to our OnDestroy() method above,…and we'll call this DestroyCallback().…One of the easiest ways to think of what a delicate is,…is by connecting one property to another method…so that when we call the property,…we'll, in essence, be calling another method.…
It'll allow us to make connections…from one script to another.…Now just hearing that doesn't make it very easy to grasp.…So let's take a look at how we can actually use this.…
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
- Working with sprites and animation
- Creating the player
- Spawning GameObjects
- Adding obstacles and collisions
- Building the game objects and logic
- Managing game state
- Creating pixel-perfect cameras
- Designing for multiple screen resolutions
- Adding scores
- Optimizing performance
- Publishing to desktop, web, and mobile platforms
Skill Level Intermediate
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Adding UI
8. Creating More Obstacles
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