- [Instructor] Now that we have our player…and some objects for the player to collect,…let's create a little bit of a challenge…by making something that can hurt the player.…Let's go into our…jetroid -> Artwork -> sprites -> obstacles folder,…and drag the spikes into the scene.…On their own, the spikes aren't going to do much…when the player flies into them.…Let's go ahead and add a Box Collider 2D.…Just like we did with our crystal,…let's go ahead and set this to a trigger.…
Next, we're going to want to give this a unique tag.…Earlier, we talked about some of the preset tags…that you can apply to game objects.…We wanted to define this game object…as something that can hurt the player,…so let's go ahead and select Add Tag.…And here, we're going to create a new tag,…and we're going to call this tag Deadly.…Once you've created the tag,…go back to the spikes, and select the tag from the dropdown.…
Let's also rename this to Spikes, with a capital S.…And we can go ahead and drag the spikes…into our Prefab folder.…Now we need a way of detecting…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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