Join Jesse Freeman for an in-depth discussion in this video Cutting up sprites, part of Unity 5: 2D Essential Training (2015).
- So now that we have our project set up…and we've imported all of our artwork…let's talk about how Unity works with textures.…Since we set this project up to be in 2D mode,…Unity's automatically gonna import…all of our artwork as sprites.…If we go into the sprites folder…and click on the first item, chair,…you'll see that there's a preview of the actual sprite…and we have all of its properties and settings.…We're gonna go into this in a little bit more.…One way to think of a sprite is just an individual image…that'll be displayed on the screen.…
When it comes to sprite-sheets,…these are collections of sprites…that are put together into a single texture.…This is a good way to save memory…and also it allows us to organize sprites together…in a way that'll later let us cut them up…into individual artwork assets.…And then finally, we have textures.…In it, we have artwork that's automatically…been converted to sprites.…Now later on, we're gonna convert these into textures…so that we can use them to repeat on surfaces…
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
- Working with sprites and animation
- Creating the player
- Spawning GameObjects
- Adding obstacles and collisions
- Building the game objects and logic
- Managing game state
- Creating pixel-perfect cameras
- Designing for multiple screen resolutions
- Adding scores
- Optimizing performance
- Publishing to desktop, web, and mobile platforms
Skill Level Intermediate
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Adding UI
8. Creating More Obstacles
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