Join Jesse Freeman for an in-depth discussion in this video Creating a player animation manager, part of Unity 5: 2D Essential Training (2015).
- Now that we have our animation setup,…let's go in and create a class…that can manage switching between the two with code.…In our Scripts folder, let's create a new C# Script…and we're going to call this Player Animation Manager.…Let's open this up and start adding some properties…in order to help manage our animator.…The first thing we're goning to want to do…is get a reference to the animator instance itself.…Here, we'll make a private property.…Let's type to the animator and call it Animator.…
Next, we'll also need a reference to the InputState.…We're not going to be using our Start method…so let's delete it and create an Awake method.…Inside of this we'll get a reference to the animator…by looking for the component on the game object.…And next we'll need a reference to the InputState.…Now we always want to assume that the player is running.…So we're going to set up a variable called running = true:…and set this to true.…This is basically the default state of the player…is to always be running.…
But there are few scenarios where the player…
Super Zombie Runner riffs off the popular endless runner genre: a one-button casual game that's not only fun to play but exciting to build. The focus of the work is a reusable code base that you can extend and make your own, while learning the basics of object pooling, supporting multiple screen resolutions, tracking scoring, and multi-platform publishing. Along the way, Jesse covers key Unity features, such as working with sprites, creating animations, and leveraging the UI components.
- Working with sprites and animation
- Creating the player
- Spawning GameObjects
- Adding obstacles and collisions
- Building the game objects and logic
- Managing game state
- Creating pixel-perfect cameras
- Designing for multiple screen resolutions
- Adding scores
- Optimizing performance
- Publishing to desktop, web, and mobile platforms
Skill Level Intermediate
1. Working with Sprites
2. Creating Repeating Textures
3. Creating Obstacles
4. Object Pooling
5. Creating the Player
6. Setting Up the Game
7. Adding UI
8. Creating More Obstacles
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