Join Jesse Freeman for an in-depth discussion in this video Create a splash screen, part of Unity 5: 2D Building an Adventure Game.
- [Instructor] At this point, we have the basic foundation…of our game ready to go.…Let's switch gears and talk about…building a splash screen for our new game.…In order to do this let's go and create a New Scene.…Once you've created the New Scene let's hit Save…and put this inside of our Scenes folder.…We're going to call this SplashScene.…Now, in order to build out our splash screen…let's go ahead and configure the Camera.…
Let's change the Clear Flags to Solid…and the Background color to black.…All of the artwork we use is based around the idea…that it'll be sitting on a black Background.…Next, we're going to want to create a new UI element.…Inside of the SplashScene in the hierarchy select it,…right-click, create a new GameObject,…go to UI, and select Image.…Once we create a new Image you'll see that it also creates…a Canvas for the Image to sit inside…and a new GameObject that contains the EventSystem.…
Let's just go over the basics of the Canvas…in order to set it up for our Scene.…Let's select the Canvas and scroll down…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
Build a Real-Time Strategy Game with Unity 5with Dan Violet Sagmiller3h 47m Intermediate
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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