- [Narrator] Now that we have our new camera…that can follow the player…and adjust it's scale based on the aspect ratio of the game,…let's go ahead and create a simple map.…Let's start by deleting the cave sprite…that we've been using as a test platform.…And since we've already imported the tile map editor…from the Unity package,…let's go ahead and create a new level.…If you go to the game object menu,…at the very bottom you'll see a new option…called tile map.…
This was automatically added to Unity because of the code…that's inside of the tile map project.…Let's select this and take a look at our new tile map.…The first thing we're going to need to do is give it a texture.…Click on the select button inside of the selector 2D field…and start typing in cave.…Here you'll see the cave sprites have been filtered down.…And we can set these as the default tile graphics.…You'll also see that a tile will show up on the scene,…which will be the paintbrush that will allow us…to paint new tiles into the map.…
Before we do that, let's go ahead and change the tile…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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