- [Narrator] Now it's time for us…to create some additional animations.…Let's go back into the animation panel,…and let's create a new clip.…We're going to call this PlayerWalkAnimation.…We'll change the sample rate to 12 frames per second.…Let's go back to the Player Artwork folder,…and we'll scroll down to the bottom of the list,…and select the player walk animation 00,…all the way down to 07.…Let's drag all of these sprites into the timeline.…
Now, we have a full walking animation,…and we can preview it by hitting the play button.…We're also going to want to create one last animation.…Let's go to Create New Clip,…and we're going to call this PlayerEmptyAnimation.…This would be the animation we show…when the jet pack is turned off.…Let's change the sample rate to 12,…and scroll up, and find the player-jet-empty-00 sprite,…and drag it into the timeline.…
Let's select the player game object from the hierarchy,…re-enable the animator, and save our project.…If we look at the animator panel,…you'll now see that we have all of our animations set up.…
- Optimizing sprites and draw cells
- Cutting up sprite sheets
- Building animations
- Changing animations
- Creating a player
- Moving the player
- Building a level with a simple map
- Creating interactive objects
- Creating alien enemies
- Switching between scenes
Skill Level Intermediate
Build a Real-Time Strategy Game with Unity 5with Dan Violet Sagmiller3h 47m Intermediate
Careers in the Game Industrywith Christian Bradley1h 19m Beginner
1. Working with Sprites
2. Working with Animations
3. Creating a Player
4. Moving the Player
5. Building a Level
6. Interactive Objects
7. Alien and AI
8. Managing Scenes
Next steps1m 9s
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